Alex Ruiz is a product consultant with over 19 years of experience in product strategy, product design, collaboration, user research, prototyping, and user validation methods. I provide consulting services that help companies build the right product and services for their customers.
Project:
For this project I was the UX design lead for the redesign of My Health Plan, Medical Mutual's claims servicing web application.
I believed collaboration was important to the success of this project. So I convinced the project sponsors, the VP of Customer Experience and Product Manager to deviate from Medical Mutual's traditional product development process by allowing me to organize a cross-functional team that explored ideas and validated concepts with users prior to development.
I organized a cross-functional team and set the weekly agenda to conduct the design sprints in one week iterations.
Business
VP of Customer Experience
Product Manager
Product Owner
SMEs as Needed
Development
Project Manager
Business Analyst
Systems Architect
Lead Developer
Design
User Experience Designer
Visual Design
Front-end Development
Day One:
We shared results from the previous sprint's user testing.
We pulled the next item to be worked on and began a discussion around the item.
Day Two:
We spent time exploring the current sprint's subject with the team and the appropriate subject matter experts.
We determined goals to be met for sketching, prototyping , and user testing.
Day Three:
We went through several iterations and sketching and critique session until we started to build consensus on what we should prototype for that week.
Day Four:
I completed a clickable prototype in Axure and we went through another round of critiques.
We discussed usability test session guide and how the activities related to the goals we set.
Day Five:
I conducted a test of our prototype with users. We utilized both onsite guerrilla user testing and remote unmoderated user testing.
Goals For the Responsive Redesign Project Workshop
Build Shared Understanding
What does responsive mean?
What does mobile mean?
What scenarios would a member need a responsive web application for?
Pre-Mortem
What can go wrong?
What do we need to consider and prepare for?
Customer Journey
Collaboratively develop customer journey map based on stakeholder assumptions
Identify gaps in journey and ideate potential bridges
Agreement on MVP
What features must MVP contain?
Prioritize features by importance and complexity
Develop sprint roadmap
We developed a current-state customer journey considering member's experience before, during and after a doctor appointment. We also identified gaps in our current solution and explored potential solutions.
Out of the journey map, we pulled items out that we determined was functionality must exist in our MVP, and developed several good hypotheses to test down the road.
We took the items that we pulled for MVP and plotted them in a 2 x 2 by importance and how long we thought it would take to design. This helped us determine priority of the design work, as as set expectations on length of time to design relative to the other items.
The Claims Detail Page was identified as highest priority as well as most complex with many assumptions. Therefore, it was selected as the first item to be worked on.
We tackled the Claims Detail Page in the initial three design sprints. This page is one of the most viewed on the claims servicing web application and the page's goal was to explain how our member's benefits were paid out and what their financial responsibility was, if any. A reoccurring issue of the business area was how to convey the value of health insurance for our members. Especially when the member has not yet met their deductible. That means we are not paying anything on the claim. However, we do get the member a discount on the amount normally charged by the provider.
This activity was just breaking down the claims detail page into individual elements in order to see if we could simply reorganize the page in a way that made more sense. This helped the group understand that certain elements belonged together because they shared a similar context.
Here are several examples of sketches and wireframes throughout the first three design sprint iterations.
You can also see dot stickers from voting during the critique sessions.
This was from a critique session where we broke down the goals we had for that weeks design sprint work, and then compared the early wireframes to determine if we are heading in the right direction.
This critique session was a breakthrough for us, because it is where we started to gain insight as to how this normally complex task may be simplified.
We displayed the important items of the claims financial information as an equation in order to explain how our member's financial responsibility worked.
The equation was: Provider Billed - Your Plan Benefit = Your Responsibility.
Your Plan Benefit was broken into Insurance Discount and Insurance Paid.
Your Responsibility showed what portion of their responsibility applied to Deductible or Co-insurance.
At the end of our third sprint I tasked our visual designers to produce two high-fidelity mockups. Upon sharing our progress, an EVP (who was not involved in the sprints) preferred a version (Design B) of the design that did not include the equation (Design A) that had proven so successful with our testing. We built up enough trust with the process that our executive sponsors allowed us to have users make the final decision.
I ran two remote unmoderated studies with a total of 10 participants to determine which design would better accomplish the goal we set out for. One study had design A displayed first, and the second had design B displayed first to overcome the serial position affect (primacy/recency). Design A was preferred 10 out 10 times by the users and went to development.
View Remote Usability Study Guide
My Thoughts on Design
The design community has become over-reliant on familiar tools like Figma, which can restrict creative problem-solving. I advocate for a more expansive approach, encouraging designers to explore a broader range of innovative solutions.
Preparing for the growth of AI tools involves improving how we manage our knowledge.
On occasion, someone reaches out for advice about a career in User Experience (UX). I enjoy sharing my experience in the hopes it allows designers to progress quicker in their careers. One thing you'll find is that people come to User Experience from a myriad of backgrounds, and it's only a matter of filling in the gaps of knowledge.
In March of 2020, the coronavirus became a legitimate concern in the United States. Governors started issuing stay at home orders and limiting the number of people at indoor locations. The vast majority of companies were thrown for a loop when the stay at home orders forced their company to consider going remote.
When I decided to specialize in User Experience in the mid-2000s, tech still felt like the wild west. It was full of people who knew how to teach themselves what they needed to learn to finish their projects. I was a website developer at the time. Many of the developers I worked with were former mechanics, machinists, and tinkerers who discovered they could earn a good living building websites and applications.
A well-known customer satisfaction report came out the week I started a job at a large company. The report had my new employer listed at the bottom for customer satisfaction of their mobile app (amongst other areas). The internal discussion was full of disbelief, because a competitor was using the same mobile solution and they had ranked much higher.
This is a list of resources I've been compiling as I learn more about the Jobs to be Done theory.
Studying Jobs to be Done (JTBD) theory over the last year has changed the way I will research and design products for the foreseeable future. What I used to think of as the βartβ of design and design thinking has been driven into algorithm by JTBD.